Everlasting

Yesterday was patch day, and with it came no few changes to Guild Wars 2 – one of the biggest being the removal of the old traits and skills system, replaced with specializations. As of yet, things aren’t perfect there – conditions are a bit too overpowered, and world bosses too weak – but it’s in, it’s here.

I’ve actually done little to play around with that yet, however, as the other major part of the update has fully grabbed my attention.

(Fair warning – this post is highly image-heavy.)

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