Trait Disappointment: A Followup

As I wrote about yesterday, I am pretty unhappy with how the new trait unlock system works. One thing I noticed from comments I’ve received on twitter and the like, is that a lot of people, having had characters already made and leveled before this change was made, were unaware of how bad some of the required unlocks are. This post will serve two purposes: to list out all of the current trait unlocks, and then to list some of the ideas we’ve come up with that would make good replacements.

This will be a long, text-heavy post. But I hope it’ll help in getting more attention brought to this issue and for it to be rebalanced in the future.

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Trait Disappointment

So the feature patch for Guild Wars 2 has been out for a few days now. It’s not 100% perfect – there are some bugs, such as dailies not resetting properly for some (a problem I had happen), chat breaking on Tuesday, and some things not unlocking properly, but largely it’s been a smooth roll-out. The wardrobe is great; it took me a few tries to get all of my PvP skins to unlock, but once I did that I wound up with over 600 skins unlocked on my account. Account-wide dyes are also amazing, and I was surprised by how many unidentified dyes I wound up with once I finished going through all of my characters. I’ve actually been playing some sPvP and enjoying it. Megaservers I’m not really a fan of, but thus far I’ve seen no real glitches with them.

There is one thing that really has me bothered though, and it annoys me even more because it was something I thought had potential to be really cool, and that is the trait unlocking.

So to start out, when I initially logged into all of my characters, it became clear that unlocks are the same across every profession. The new trait for each profession in trait line A are unlocked by fighting the Risen High Wizard in Cursed Shore, B are unlocked by defeating the Priest of Grenth, and so on. That was the initial disappointment – that there’s no variety across professions. There are so, so, so many options available out there…so why lock every profession to the same few events? There’s also the fact that unlocks are character-specific instead of account-based, so if you have a lot of characters…have fun doing those same things repeatedly to get all of your new traits.

The other thing is that the unlocks are not even remotely even. Of the new grandmasters, they consist of the Risen High Wizard and Priest of Grenth, as I mentioned, as well as the Karka Queen, Risen Priestess of Lyssa…and going to a ship in Straits of Devastation. Um, what? I don’t really get this. The ship is minorly annoying because it’s underwater and there’s a couple vets there, but that’s all. Grenth is an event that is very easy to mess up and fail, Lyssa is just long and tedious, Karka Queen is a pain to spawn…High Wizard is generally pretty easy, to the point where it dies too quickly.

The disparity in how to unlock the traits becomes even more apparent when you look at the adept and master traits, though. One of the things I did on Tuesday was make a new characters, specifically for playing through with the new changes. The character I made was a thief, as she is based on a roleplay character of mine. To start out, thief is a hard profession to play without traits, so not having any until level 30 was painful. When I did hit 30 last night and was able to unlock a trait, I decided to look through the unlocks for major traits and…ARE YOU KIDDING ME.

An adept trait, that you'll have trait points for at level 36...what.

An adept trait, that you’ll have trait points for at level 36…what.

There are so many problems with the requirements to unlock traits. For starters, the vast majority of the adept traits, which you’ll have points to unlock starting at level 36, require completing content far above that level – one requires map completion of Gendarran Fields, which is somewhat reasonable, but very few of the others were anything below level 50. Many require keeping up on personal story. There are ones that require map completion of zones such as Fireheart Rise, Mount Maelstrom, and as pictured above, Frostgorge Sound. To which I have to say – seriously? These are low-level traits that people should be able to unlock easily. They are ones that you should be able to use at low levels. They should not require mapping level 70-80 zones to get. Most of the master traits require lower level content than many of the adept traits, and that, honestly, is just wrong.

The other major issue I have with it is so many traits are tied to personal story or map completion. Why do this? That, along with there being no variety between professions for unlocks, just makes zero sense to me. There are so many events in this game – thousands of them. So many jumping puzzles and mini-dungeons. More than enough that they could have easily tied each trait on each profession to a different, level-appropriate event, and not had any problems, or doubles. This also would do a much better job at encouraging people to explore zones than just…having them map a handful of mid to high level zones.

I’d say it’s more worth it to simply eat the gold cost to unlock traits…

This must be the new goldsink now that armor repairs are free.

This must be the new goldsink now that armor repairs are free.

…they aren’t horribly expensive individually, other than the new grandmasters. But at the same time, it’ll be far, far more expensive to unlock traits this way than simply buying a trait book last week was. It’s 10 silver per adept trait, as well as the skill point cost. Six adept traits, across five trait lines…that’s 3 gold right there. 10g for the master traits. A whopping thirty gold for grandmaster traits. On top of having to spend 360 skill points. That is, of course, if you want to unlock everything. But with free trait resets being available whenever you want, why wouldn’t you want all of your traits available to you? How are you supposed to experiment and find a build that you like without having all of the options available to play with?

The changes to traits really, really bother me. It had so much potential to be something really neat, but it just feels like the ball was dropped so badly on this one. I’m not one of those people who thinks this whenever there’s something I don’t like, but this made me really wonder if whoever selected the unlocks for each trait actually plays the game.

Between the level increase to unlock traits (seriously, waiting until level 30 is terrible. If it had to have been changed, it should have been to level 20, at the highest), and the requirements to then unlock traits, I see this as being something that is more likely to hinder and put off new players, rather than make it easier, as was the intention. I really hope that these things get looked at and adjusted to being something more reasonable. I know this will likely put a dent in my desire to make and level tons of alts, and I know the game very well.

This isn’t a quality of life change; this is one that has potential to cause real harm to the game. Someone please rebalance these!

Edit: I’ve written a follow-up post where I go over the details of every single trait unlock, as well as make some suggestions as to how to fix this. Please take a look!